Google has officially introduced Chrome for Android. It is currently in beta, and unfortunately it requires Android 4.0 Ice Cream Sandwich to run. Unless you own a Galaxy Nexus, Nexus S, or Asus Transformer Prime, you probably won’t be able to try Chrome right now.

Understanding how to use the text messaging (SMS) capability and initiate a new call programmatically in your application can provide new ideas. This post will demonstrate how to send a text message and start a new call in Mono for Android applications. CREATE NEW PROJECT Create a new project in your Visual Studio by using […]

Sometimes we may need to display our activity in a fullscreen mode without the status and title bars in our applications. There are many ways to accomplish this purpose in Mono for Android applications, but we will show 2 of them in this post. 1. Declaratively By using the custom attribute: 2. Programmatically By setting […]

Better late than never, Google has finally taken the step to make Android look more consistent by launching a design guide for its developer ecosystem. It is mainly for Android 4.0 and the OS going forward. We hope that OEMs would also read it carefully.

What the tweet! We decided to get more social, so we now have a new Twitter account. Follow us at @monodroyd.

Web services allow different applications from different sources to communicate with each other without time-consuming custom coding. All communication is in XML, and they are not tied to any operating system or programming language. This post will explain how to consume a third party web service in a Mono for Android application to build your […]

Different Android devices have different widths and heights. Sometimes, it is asked to become independent of the screen properties and you may need to know the screen width and height in pixels, screen orientation, and screen rotation at runtime. In Mono for Android applications, this can be achieved by using the Android.Views.Display and WindowManager classes. […]